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GMT: Viet Nam 1965-1975

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GMT: Viet Nam 1965-1975

・海外製品ですので入荷が遅れる可能性があります。発売日は余裕をもって設定しております。発売日前に入荷いたしましたら発売日を待たずにお送りさせていただきます。
・英語版で和訳は付属しません。

"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."





Word from the Designer:"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." -- Nick Karp Introduction"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..." That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. Word from the DevelopersFor many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.With this we will bring this game back in to print and breathe new life into it.--Mitch and Ralph Non-exhaustive List of Clarifications and ChangesThe US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*More rule numbers have been provided for easier reference.Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).The defender choose his terrain in combat immediately before combat ratios are determined.VC HQs exert ZOCs.International, Corps, and Regional boundaries and their effects have been clearly defined.Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).Reaction movement is clarified.Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).Dedicated artillery is clarified (in terms of when it can be used in an operation).Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).Strategic Movement for Ineffective ARVN is clarified and expanded.Regional Forces do qualify a force to use ARVN replacements.Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.Bombardment and/or interdiction is not an invasion.North Vietnam may be Bombarded.The Queen's Cobra Regiment no longer has a commitment cost.Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply. * There's a necessary design note included for this, too: Design Note: The term, “Allied,” is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific. COMPONENTS3" box3 22"x34" maps (approx. 66"x40")RulebookPlaybook8 x 8.5 x 11 player aid cards2 x 11x17 Seasonal Interphase2 x 11x17 folding Operations Player Aid Card4 sheets 9/16" counters2 sheets 1/2" counters Designer: Nick KarpDevelopers: Mitchell Land amp; Ralph Shelton

GMT: Viet Nam 1965-1975

安価宣言!アップルピーラー 回転式 皮むき器 ハンドルを回すだけ簡単 りんご 梨 じゃがいも 皮剥きリング付 くるくる手動式 楽しく手軽 包丁要らず アイホン ワイヤレステレビドアホン WL-11 弥生 弥生会計 22 スタンダード 通常版<消費税法改正対応> YTAR0001
Vietnam 1965-1975 – The First Volley – Turn 1 – Cardboard StrategistVietnam 1965-1975 – The First Volley – Turn 1 – Cardboard Strategist
杉乃やからの情熱価格もう、前の麦茶には戻れない!オーガニック麦茶ティーバッグ10g×20パック×3袋
Amazonのカスタマー 5
すごいです。物凄いです。これまでは、1日仕事をして帰宅して靴を脱いだらすごく足臭くって、困ってました。朝靴下を履く前にワキガ用のデオドラントロールを足に塗ってみてもだめ。昼靴下に男臭用リセッシュを吹いてみても誤魔化しきれない。長年悩んできた私が、これで足を洗うだけで、仕事終わりに靴下を嗅いでみてもほとんど足臭くありません。これはもう人生の必需品になりました。ただ一つ難点を挙げるとしたら、付属のメッシュに容れて足の裏を擦ると、くすぐったいです(笑)私だけ?

上樹那緒子 5
冬場から使い始めました。乾燥した寒い時でも手が全く荒れず、手の汚れはしっかり落としてくれます。コスパ的には高めかもしれませんが、オートディスペンサーで使用しており、ソープの減りはとても遅いので、手に優しいこの泡ハンドソープを使い続けたいと思います。

GMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピングGMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピング
田中 裕雪 5
ニンフフライのマテリアルとして購入。百本も入っていてお得だしマテリアルとしても十分使える。

Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975
Hearts and Minds - Vietnam 1965-1975 (3rd Edition) - Modern War Game - Noble Knight GamesHearts and Minds - Vietnam 1965-1975 (3rd Edition) - Modern War Game -  Noble Knight Games
GMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBayGMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBay
GMT Games - Vietnam: 1965-1975, GMT EditionGMT Games - Vietnam: 1965-1975, GMT Edition
童友社 1 18 メルセデス AMG F1 W11 EQ パフォーマンス ブラック 2.4GHz 完成品ラジコン RASTAR 98500
Unboxing and First Look at Vietnam 1965-1975 on The Gaming Gang Dispatch EP 777 - YouTubeUnboxing and First Look at Vietnam 1965-1975 on The Gaming Gang Dispatch EP  777 - YouTube
カメヤマ 和菓子型キャンドル・皿セット T9626−00−00 野球 ウェア パーカー 一般メンズ SSK 長袖フルZIP ボンディングパーカー bwp2001
Vietnam 1965-1975 - Unboxing - YouTubeVietnam 1965-1975 - Unboxing - YouTube
グッチ GUCCI FEDRA ネクタイ necktieラッピング可能 456520 4B002 1962 necktie M5Stack用LANモジュール 車椅子用 低反発 滑り止め クッション 立体成型 車いす 座布団 選べる(ネイビー 滑り止め仕様)
ayu 1
サイズというより元々ブラカップが頼りないと思う。

GMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピングGMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピング
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